Kirana Max
 
E Commerce

Kirana Max is an Indian-origin social commerce platform founded in 2014. It enables small businesses and individuals to start their online stores via mobile application. It has headquartered in India and is an angle funded company. Selling with Kirana Max is a way of running your own business with zero investment. As a seller, one shares product list on the app and earn a profit with every sale.

Project description
 

Kirana Max’s sellers are faced with increased difficulty about not knowing the products to sell/pitch to their customers confidently to make a sale when they are on the application. The solution is to deliver a way to make them feel confident about discovering, deciding, pitching a product to their customers with confidence.

Project Scope:

Provide a suitable and actionable solution limited only to improving sales insights for sellers on Kirana Max app.

Target Users:

Users in Tier 1, 2 & 3 cities, who always wanted to do grow their small business a big one.

Project Summary:

Optimizing the enterprise application’s interface and interactions to better serve its users.

Goals and Objectives:

Improve user engagement and retention by simplifying navigation and incorporating intuitive features. Reduce user frustration by addressing pain points in the existing app.

Research Methods:

Conducting contextual interviews and usability testing to gather insights into user needs and pain points within the app.

Design Process:

Applying user-centered design principles to redesign key app screens, validating changes through user testing and feedback.

Details
 

Project type

Fixed time

Time line

36 weeks

Cross functional teams

Product 1
UX 1
Sr. UX Designer Individual contributor
Front-end 4
Back-end 6
QA 2
UX Process
 
 
User Interview
 

30+ users were interviewed, each have varying selling experience across Super Kirana or any other apps in the same category. The idea of the questionnaire is to keep it...

  • Be open-ended: Let users talk freely.
  • Encourage stories: “Can you give me an example?” reveals deeper insights.
  • Avoid leading questions: Asked what they do, not why they like your product.
  • Record (with consent): Used Zoom for transcription.


  • Structured
  • Expert
  • Remote
  • Contextual

For better insights, questions were mapped to the seller journey:

Onboarding → Listing → Selling → Fulfilling → Getting paid → Tracking performance → Getting support

Persona
 
 
Empathy Mapping
 
 
 

Empathy map is used in design thinking to gain a deeper understanding of a user's perspective, thoughts, feelings, and behaviors, helping to identify their needs and motivations.

 

What they Say :
 Direct quotes or paraphrased statements from users about their experiences.

 

What they Think :
 Users' thoughts, motivations, and needs, framed in first-person statements.

 

What they Feel :
 Users' emotional states during the process.

 

What they Do :
 Typical observed user behaviors and actions.

 

Helped team understand user needs, behaviors, and motivations.

Provided insights to inform design decisions.

Helped teams communicate user insights effectively, especially to stakeholders.

Encouraged teams to "get inside the heads" of users.

 

Empathy map is used in design thinking to gain a deeper understanding of a user's perspective, thoughts, feelings, and behaviors, helping to identify their needs and motivations.

 

What they Say :
 Direct quotes or paraphrased statements from users about their experiences.

 

What they Think :
 Users' thoughts, motivations, and needs, framed in first-person statements.

 

What they Feel :
 Users' emotional states during the process.

 

What they Do :
 Typical observed user behaviors and actions.

 

Helped team understand user needs, behaviors, and motivations.

Provided insights to inform design decisions.

Helped teams communicate user insights effectively, especially to stakeholders.

Encouraged teams to "get inside the heads" of users.

User Journey
 
 
 
Research Synthesis
 

Key Takeaways from the Research:

  • Found out that most of the users were in a highly confused state as to which catalogue/products to share to their customers.
  • It was easy for sellers to close deals for products which were latest, new in the market.
  • Customers search new products, which in return let the sellers to put efforts to research and figure out from other external sources

Everyone, I interviewed is conscius about selling prices at the, thereby selling at on very small margin to sustain in the long run.

Key insights from Google Play Store Reviews:

Several Google Play Store reviews re-iterates the key findings, found during my user interview phase.

While doing this, I purposefully held off sending Surveys consisting of questionnaires. Though the target group for Kirana Max were mostly belonging from Tier 1, 2, & 3 cities, but they weren’t habituated to clicking on an online link to answer that many questions. Instead, they will be very comfortable to answer those if someone else asked them those questions over on call or in - person (preferably in their native mother tongue).

Due to my time constraint, I chose to go for the App Review analytics to do my quantitative research which will give a statistical data - the problem faced by actual Kirana Max users. It’ll quantify the problem by way of generating numerical data that can be transformed into usable statistics. It is also widely used to quantify attitudes, opinions, behaviors, and other defined variables - and generalizing results from a larger sample population.

Flow Chart
 
 
User Flow
 
 
Information Architecture
 
 
Wireframes
 
 
Design System
 
 
Mockups
 
Prototype
 
Usability Testing
 
 
Whoever participated in User Interview programme all were given an option to participate in Usability Testing programme and some others also. We insisted the users who had large amount of frustrations and goals. 50+ users (sellers) of Kirana Max participated

Methods

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Moderated
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Unmoderated
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Remote
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In person
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Qualitative
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Quantitative

Out Comes

warning
Uncovered problems in the design
frame_inspect
Discoved opportunities to improve the design
groups
Learnt user behavior and preference
Design QA
 
 

This is the process of reviewing a product’s implementation to ensure that the final build matches the intended design specifications before release. It’s like the final “pixel detective” stage—making sure the vision in Figma doesn’t get lost in translation when developers bring it to life.

Done QA before the release candidate is finalized, saved rework time. Prioritized critical UX defects over pixel-perfect fixes when deadlines are tight. Kept a version-controlled QA doc so issues aren’t lost in chat threads. Paired with developers during the QA pass for faster iteration.

Let's work together
 
 
Creative Ideas

New & Imaginative Ideas. View things in new ways. Generate new possibilities and alternatives. Solution is guaranteed.

 
Original Designs

People talk a lot about and I do it, that make my Client feel proud. It makes the Brand easier to remember and for longer time.

 
Unique Presentations

It turns a very ordinary thing into more Attractive one. Kind of a magic it works like but not an illusion.